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1993-03-12
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03/12/93
[v3.4] Now supports Comm Ports 0-15
Hall of Fame routine was working only partially. Correct
player was listed in HOF, but with a blank score.
If no one played the door or if the highest score obtained
during the month was zero, the game will NOT show a Hall of
Fame entry for the month.
Callers will be required to answer the "Want Instructions.."
question with a Y or N. This was required to circumvent a
problem encountered when running under WildCat's IM version.
Hall of Fame display was always displaying in color, regardless
of the color setting of the current session.
12/25/92
[v3.3] BRUN45.EXE no longer required!
Added suppport for Fossil-based Multi-Port cards!
Added support for TRIBBS software. We now access the
TRIBBS.SYS system file directly!
After a CHAT or DROP-TO-DOS the game screen will now be
restored to its original state.
A bug has existed in the monthly Hall of Fame routines
whereby the wrong player may have been credited with being
the high scorer for a particular month.
New Configuration option to allow Sysop to choose whether
they want the computer to allocate 999 games to them or if
they just want to be like any other caller.
Corrected an alignment problem with the SUNHOF.ASC/ANS files.
All entries, from this point on, will be aligned properly.
You will have to manually align the existing entries (after
the next monthly maintenance run).
The Hall of Fame list will now be displayed to the player
after the High Scores (if the SUNHOF.ANS is found and the
Door is registered)
06/28/92
[v3.2] If caller had a Hiscore, it was not being displayed until
after the first game of the day was played.
06/17/92
[v3.1] Code was not included in v3.0 to create the HOF bulletins
at end of month and HOF entries were not included in the
configuration file. See Doc for config update!
06/12/92
[v3.0] Major revision, therefore the version number jump!!
Added a MAKE-UP-PLAYS feature that allows the caller to makeup
game plays they may have missed during the current month. This
will afford those callers that do not call every day, an equal
chance to compete with callers that play every day.
Config file lines 6 and 7 have changed!!!!!!!
Be sure to read Documentation!!!
Automatic game reset will take place when the first caller of
the month plays the game. Two Hall of Fame bulletin files will
be created (SUNHOF.ANS and SUNHOF.ASC) and all scores cleared.
Be sure to read the Documentation!!!
>>>>>>>>>> NOTE: You MUST discontinue use of SUNHOF.EXE for this DOOR!!!!
You can now use an environmental variable for Non-Standard
IRQs. This will eliminate the need to have multiple batch
files to execute the door. See DOCs under NON-STANDARD COM
SUPPORT for details.
You can now use environmental variables, on the first line
of the configuration file. This will eliminate the requirement
that you create an individual configuration file for each node
in a multinode environment (ONE config file for ALL nodes!!).
See DOCs under MULTI-NODE SETUP for details.
Replaced the (+) key with the (C/R) used when drawing a card
from the deck. Note: (C/R) = Carriage RETURN
Made some changes to fix the TIMEOUT errors encountered
when usinga 486 with/without DesqView. Need feedback !!
Made some changes to correct the Error #6 (Overflow Error)
when using SpitFire version 3.2/SFDOORS.DAT. I need some
feedback on this one as well!
Added support for GT Power's GTUSER.BBS file. To use this
you will be required to add to lines to your configuration
files. Please see Docs for changes. Need some feedback on
this as well!
12/29/91
[v2.6] Added an option to control when you DO NOT want the DOOR
to be used. Allows for 5 Blackout periods. This requires
a configuration file change. SEE DOCS for DETAILS!
11/01/91
[v2.5] Added an option to control the number of plays per day,
based upon the user's security level. This requires a
configuration file change. SEE DOCS for DETAILS!
Added an option to control the length of time the game
may be played (each time caller enters the Door), based
upon the user's security level. This requires a
configuration file change. SEE DOCS for DETAILS!
10/17/91
[v2.4] Added a colorized Bulletin. Config file change!!
Changes to internal routines.
09/06/91
[v2.3] Re-adjust delay values in non-registered version.
08/23/91
[v2.2] Changes made to several internal routines.
07/18/91
[v2.1] When starting second and subsequent games, redrawing
of the game board has been speeded up by only
drawing the cards once, face up.
If ANSI not detected, caller has option to contimue or
return to BBS. No longer denies access to game, outright!
If Sysop uses the door, he/she is given 99 chances to play
the game. Registered version ONLY!
Added support for Wildcat! v3.0 (See Docs.. Config file!)
Added support for WWIV BBS' (See Docs.. Config file [untested])
Under certain circumstances the program would hang the system
after displaying the ADOPT-A-DOOR screen
05/31/91
[v2.0] Changed internal variable relating to timeleft.
Added support for non-standard IRQ numbers (other than
IRQ3/IRQ4). See docs for implementation.
05/04/91
[v1.9] Congratulations message was overwriting previous screen
data. Fixed.
Added a display of the number of cards remaining in the deck.
Changed the tableau display (card color, shape, etc)
03/24/91
[v1.8] When presented with the "Press ENTER or E to exit" message,
pressing E caused another "Press ENTER to continue" message
to appear. Eliminated the secind "Press ENTER... " message
after you press an E to exit.
When using DORINFOx.DEF, the door would stop at the start
of the game and require a key press to continue.
When using DORINFOx.DEF, the BBS NAME was not being picked
up from the configuration file and was not picking up the
correct NODE number from the configuration file.
03/10/91
[v1.7] Several problems related to the use of DORINFOx.DEF
were corrected.
02/23/91
[v1.6] Internal changes to speed up the program.
Will now test for maximum games reached BEFORE asking
if you want to play another game.
Corrected "hung system" when responding to a
"Press ENTER to continue, E to end.
02/08/91
[v1.5] Internal routine changes.
01/13/91
[v1.4] Added error trapping routines
01/05/91
[v1.3] "Illegal Function Call" error msg was being generated when
the Time Remaining value was greater than 999. Seems some
Sysops like to give them large values. Fixed
01/02/91
[v1.2] In unregistered versions program would produce a "Bad
file name or number..." error msg when leaving the game.
01/01/91
[v1.1] Problem with last display of instructions not remaining
on the screen.
Several internal programming changes.
12/29/90
[v1.0] Initial release